Posts Tagged ‘Transmedia’

Introduction

Convergence is defined by Henry Jenkins (2006) as “the flow of content across multiple media platforms, the cooperation between multiple media industries, and the migratory behaviour of media audiences.” The ongoing process of convergence is creating a more participatory society for the user by changing the dynamics of media technologies and opens up for new business-models for the industries, like it did with the idea of Transmedia. New technologies enable us to take pictures, record sounds, write and film, and because of the Internet we also have the opportunity to upload, download, remix and share content that are already flowing online. We have become more like “prosumers” (Mitew 2012) instead of consumers.

The audiences’ future is looking bright, but convergence also carries negative baggage. With these new technologies we have started to act as we please online, and thus a fight for survival between audiences and industries has emerged. In this essay I argue that convergence has affected the audiences’ use of technologies and respect for copyrights, the audiences’ choice of technologies, and the emergence of censorship due to the audiences’ use of new technologies. I will use Flickr as an example of technology throughout the essay.

Copyrights

The Internet and our new media platforms enable us to create mash-ups and remixes of the content online, and currently we are actively taking advantage of this. At the same time the copyright rules we have today are very strict, and because of our increasing level of participation the Media Industry keep lobbying for even stricter laws. Many users are frustrated with the copyright regulations, because the things that they create are removed from the web and sometimes the user even gets sued, but we should not forget that copyrights are a necessity and that they are made to protect our intellectual properties as well from being used as others.

We should think twice about using copyrighted material and give the industry another reason to fight for their content, instead we should embrace the solutions that are already out there. Maybe the media industry softens as time goes by, and realises that we are only using their work for new ideas and creativity. It is actually interesting to see how some users complain on copyrights, but still their own work is guarded and cannot be shared or copied.

Trey Ratcliff (2012) says “a pure artist has two motivations: creation for the sake of creation and sharing for the sake of connecting with the world.” If we want to use other peoples’ content to create new material, we need to allow other people to borrow our content as well. By committing to Creative Commons (2012) anyone can use your content as long as they acknowledge you and ask for permission if it is for commercial purposes.

The photo sharing site Flickr has enabled Creative Commons licenses (Flickr 2012) for a long time and it shows how sharing and attribution can be practised. You can choose which images you want to keep as private and which ones you want to share with the public, this way you provide images and videos for other people to use freely. With an open sharing ideology your content can travel all over the world via other peoples’ blogs, newspapers and online albums, and can even result in actual revenue! Although there will always exist thieves we must believe that most people are honest and willing to pay for the work of others, and most importantly this must start with ourselves and our own ideologies.

Generative platforms

A media platform today is expected by the user to grant us constant and immediate access to the world. It must enable us to multitask, and provide a place where everything can be produced, stored and shared. If a media platform cannot follow up on all of these “minimums”, it will be replaced by a more innovative technology. These technologies have “become interfaces to the flow of content” (Mitew 2012) that comes with convergence.

What I think few people realise is that we should choose wisely when we decide which platform to use for participation. There are several industries that fight to regains control of both users and content, and thus construct the platforms to do so. Facebook and Apple are both examples of media platforms that are locked appliances. Everything you post on Facebook are owned by Facebook, and by using it you agree to give them the rights to distribute “your” content as they wish. Apple provide a “walled garden” (Mitew 2012) for its users, a garden where Apple has already decided which applications you are allowed to use, and it is not possible to explore anything else.

I believe that in an era where we are fighting for Internet freedom and milder copyright laws, we should we be aware of ideologies where the Industry controls everything we can and cannot do. There are other media platforms which operate in freer environments, where the users own their own material and are even welcome to explore and improve the operation systems. In a Top Ten (2012) review of Flickr it was said that Flickr “want to get photos and video into and out of the system in as many ways as [they] can: from the web, from mobile devices, from the users’ home computers and from whatever software [the users] are using to manage their content.” In addition to this, Flickr also invite users to construct their own applications via their Application Programming Interface (API) (Flickr 2012).

I believe that by choosing a media platform or technology which is open and generative, we build an environment for ourselves where the flow of content between us and our media platforms flow freely.

Censorship

We are “the people formerly known as the audience” (Jay Rosen 2006), and with our media technologies and platforms today we now have the ability to use these technologies to freely express our opinions and share our knowledge with the world, it is the closest we have ever been to democracy. Social media platforms are increasingly popular in our daily lives; even the industries are finding new and innovative ways to implement these platforms into their businesses. For advertisers sites like Facebook act like a buffet of what is popular and what is not (Li 2012), some newspapers welcomes citizen journalism through to their news via blogs, images and videos (CNN-IBN 2012), politically Twitter has been used efficiently to organize demonstrations in the world and lately news have travelled faster via social media sites than anything else.

As it get more difficult for the media conglomerates to maintain control, they now try to lobby our Governments for a more definite form of control; censorship. Bills like the “Stop Online Piracy Act” (SOPA) and the “Cyber Intelligence Sharing and Protection Act” (CISPA)keep sneaking up on us, claiming that they are there to protect against online theft, but the intended result is to set us back as pure consumers by gradually blocking social media sites which will be blamed for hosting infringing links.

Our new media technologies and platforms can be used for creative purposes, but now more than ever we must remember what they are fundamentally constructed to do; spread messages. Several social media sites have demonstrated against these bills, Flickr for instance, was part of the campaign where they blackened, or censored, a lot of the pictures online to demonstrate what SOPA would look like. So far, the Internet and its users have won the battles, but given the different interests between the media conglomerates who wants to be the sole producers, and us who wants to participate, the war is far from over.

Conclusion

Flickr is a photo sharing site which enables its users to share “objects, knowledge and resources” (Weiss 2005). It was one of the first websites constructed to function in the web2.0 era, and for a very long time it was a revolutionary website. As a member on Flickr you create a profile, you connect with friends and people you choose to follow and you can comment on your own as well as other images. Flickr is a brilliant host for pictures; it is perfect for sharing and having your images discovered, but lately the photo sharing site seem to suffer by a lack of innovation (Dimech 2012). As the ongoing process of convergence continues, we are constantly presented to new technologies and innovations, and the contest is hard between the components. The one which is the most user-friendly and up to date wins the audience. I find it ignorant to choose a media platform or media technology solely on its design and functions, when there are many other important things that should be considered: Are you the owner of your own content? Are you allowed outside of the “walls” of your technology? Is your media platform supporting CISPA? Sites like Flickr, supports our freedom as users and that ought to be a strong argument for choosing it.

Have you ever watched a movie and discovered pieces in the plot which did not make sense? Like holes in the story, as if you are missing something to get the full perspective? When that has happened to me I have just rolled my eyes and thought that “they could at least made an effort not to make it so obvious”, but lately another explanation has come to mind; Transmedia!

It surprised me to learn that many movies and TV-shows are produced alongside with another movie or a game which works like an extension of the actual plot. The producer deliberately construct “openings” in the plot, and these “openings” makes the viewer think: “That was weird. Why did that happen? Or why did that not happen?” Only if you in addition to watch the movie also play the game, will this “opening” become explanatory to you. In one way this is kind of sad for people who is not gamers, or who does not spend much time online. To them these plots will always seem overstated, too deliberate or confusing because they never see the whole story, but for people who enjoys the online world and likes to play, this way of producing entertainment opens up a new world.

The industries basically create several entry-points for different groups of people. By creating a movie, a video game, a book, a TV-show etc. the industry can reach a bigger audience, not only the ones who like to for example play video games. Further, because of these “openings” in the stories, it also motivates the users to move between different segments; a person who started watching the TV-show might open up to play the video game to figure out the plot and so on. By creating a story over multiple mediums the users are invited to “play the game” and figure out these senseless pieces of the plot.

Photo: http://www.stallonezone.com/z091405.htm

I have to say I find the slogan of the series “Lost” very clever: “Everything happens for a reason.” That sort of explains that if there is something that happens which you do not understand, the answer to it is hidden somewhere else.

Is this the industries way of merging with the online world? If you look at it, the producers have here found a way to lure the users back into their world of entertainment by giving them exactly what they want. The users get the opportunity to participate, to collaborate and to contribute to the story by engaging in these games, both online and offline, they are invited to play in their most favorite environments like Facebook, Twitter, YouTube and so on using collective intelligence to find the answers. On the other hand the industries are still in control of all the channels. All the content is still controlled and owned by them. Basically nothing has changed except the big conglomerates found a way to let us participate. There are two ways to look at it; either they found a way that opened up for users contribute freely, or they found a way to make us feel like that. One thing is for sure, transmedia is the new digital consolidation model for the big conglomerates.